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Power of Ten
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Devlog
Update (1.3.0) Meta progression with in-game achivement system + more
April 29, 2023
by
laikaproj
1
I've really blown up the achievements this update! That and much more in this update. I'm really excited to hear what you think! In Game Achievements & Unlock System For a while now people have noted...
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Update (1.2.0) Ship ability rework + alternative font
March 17, 2023
by
laikaproj
Ability Charges + Ship Ability Rework Really excited about this change. Ship abilities have been a bit inconsistent in their designs. Divider felt like it struck a good balance between utility/damage...
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Quality of Life updates and more (v1.1)
January 31, 2023
by
laikaproj
Hey folks! Here's the first large update since launch! I've been shipping a lot of smaller updates to try and fix up some of the critical issues as quickly as possible but I've been working on this ch...
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Power of Ten launch!
January 11, 2023
by
laikaproj
1
It's finally here! After a little over three years my wee game is fully released! Here's what's been changed or added: Intro Story I am really excited for you all to experience this. To be honest when...
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Early Access now avalible on Itch.io. Play the full game today!
August 02, 2021
by
laikaproj
Today I'm releasing the DRM free version of Power of Ten on itch.io (It's on Steam already)! I'm very excited about this as itch.io was very important in playtesting and giving feedback for very early...
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Ammo Rework [Feedback Needed]
November 25, 2020
by
laikaproj
So I've seen and gotten a lot of feedback on the ammo system for a while now. I've been pretty hesitant to touch it too much because it's a central piece to progression in the game but I've done some...
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[UPDATE] 0.12.0 New demo content, polish, game balance and other content
September 25, 2020
by
laikaproj
1
Lots of big changes in the latest version of the demo! Some UI polish, game design and balance tweaks as well as quality of life improvements. 0.12.0 Changelog Difficulty Reworked The end result shoul...
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[UPDATE] 0.11.0 New version + Steam page
August 05, 2020
by
laikaproj
Hey folks, There's a new version of the demo out! It's uploaded here, have fun and let me know what you think! Second thing is Power of Ten now has a Steam page! Check it out: Please consider wishlist...
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[UPDATE] 0.10.0 - New ship, trading redesigned, controller support and more!
April 07, 2020
by
laikaproj
1
Content Trading Redesign I’ve reworked trading entirely. There were a couple things that I wasn’t happy with in the previous system: It was tedious to check what kind of trades ships had. Typicall...
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0.9.1 Quick fixes for the last update
March 08, 2020
by
laikaproj
Wanted to get out a quick update to fix a few issues I've heard about in the last update. *Reduced large ship’s armor drastically but health will scale with each wave that spawns. * Increased reload...
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[UPDATE] 0.9.0 Consumable items, game view, and more content
March 05, 2020
by
laikaproj
Game Design and Content Consumable Items Added multiple limited use items to the game. These should be fun, sometimes broken, abilities that players should think about using tactically throughout thei...
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[UPDATE 0.8.0] Find and unlock all ships and rewards redesign
February 03, 2020
by
laikaproj
1
Game Design & Content New ship to be found! When you power up and switch to a disabled ship you will unlock them to be played through at the start. Have fun finding and unlocking new ships! Entirely r...
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[UPDATE] Power of Ten 0.7.1: UI, movement and some new enemies.
January 16, 2020
by
laikaproj
1
UI Enhancements Lots and lots of refactoring work to make the UI more flexible, the UI was not built well and was basically a ton of work to get even the simplest elements to look and function correct...
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Working on UI update
January 05, 2020
by
laikaproj
1
#UI
I've been working hard on reworking the underlying structure of the UI for more flexibility in the future. While I'm doing that I'm making some small style changes. Check out these new button animatio...
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Power of Ten v0.7: Secondary objectives and more polish
December 20, 2019
by
laikaproj
1
Secondary objectives Every system has a secondary objective which you may have to find (More variants of these to come in the future). The primary goal of this mechanic is to introduce game play choic...
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[UPDATE] Power of Ten 0.6.1: A system facelift and 33% more weapons!
December 01, 2019
by
laikaproj
2
* [Game Design] You cannot lose from the region citizen decay alone. It'll stop just before you hit the breakpoint. I want to add more clarity around this mechanic so please continue to let me know ho...
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[NEW RELEASE] Game design update + music + weapons + enemies
November 15, 2019
by
laikaproj
1
Release notes: * [Game Design] Moving system pressure to the whole region. Read the thoughts behind this. * [Polish] Ships you kill will sometimes drift for a bit before exploding * [Content] Two new...
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[NEW RELEASE] New enemies, new weapon, new upgrades!
October 28, 2019
by
laikaproj
4
Release Notes: * New Enemies: Stinger and Napalm Stinger * New Weapon: Charged Ion Cannon * New Upgrades: Extract Defense Energy and Expand Cargo Bay * Game design update: gas/minerals have a cap on h...
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Resource Limiting Design
October 24, 2019
by
laikaproj
1
In my next release I’m changing something that might feel pretty limiting for those who have played the previous version so I want to take some time to talk about why I want to do that. The change w...
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Save/load game + new ship
October 15, 2019
by
laikaproj
2
New update! This one includes a pretty big feature: saving and loading a game. The game will save itself whenever you complete a system and you can continue on from that point whenever you come back!...
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Final battle system and more
October 02, 2019
by
laikaproj
2
#gameplay, #bugfix, #ability
Got another chunky update! This one adds a bit of a climactic end to the entire game so far. Content: A new final showdown system: when you save enough planets you will be taken to a system where the...
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Game flow update
September 22, 2019
by
laikaproj
1
#update, #gameplay
Hey pilots! Huge update here. I've been hard at work redesigning the game play flow. These changes are structural to the vision for the whole game. I wasn't very happy with how you moved between syste...
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Juice and Feedback form
September 15, 2019
by
laikaproj
Small update, biggest thing is that I added a feedback form you can launch in the game to give your feedback as you are playing. Hopefully this will make it really easy for to gather feedback for each...
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Ship upgrades and more!
September 13, 2019
by
laikaproj
Got a pretty big update here. Big ticket item is I've added upgrades to the game. I'd love feedback on how this system makes the game feel! I'm looking forward to hearing about your experiences. Have...
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Control scheme update
September 07, 2019
by
laikaproj
Small update based on some feedback I received about control schemes. I'll be expanding this later but for now I want to get this in so people can move past the title screen. I added arrow keys, enter...
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Modular Ship update
August 24, 2019
by
laikaproj
What's new: Modular capital ships will sometimes attack planets, these are very powerful ships that can be pulled apart piece by piece. AI has been cleaned up. Ships will no longer turn around instant...
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New ship, enemy adjustments
August 04, 2019
by
laikaproj
New ship: This one launches drones which fire at the same rate as your ship. Redid the first ship's ability, it now does a barrel roll! Enemy projectiles that you come in contact with will spin off in...
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Transport adjustments and music enhancements
August 01, 2019
by
laikaproj
Changes to how transports ai works: Approach nearby inhabited planet. Will stop a ways away from planet and begin deploying small troop transports to attack planet. If planet's civilians are gone find...
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Gameplay pivot
July 31, 2019
by
laikaproj
Added features: 4 rooms now with semi scaling difficulty Ships that will trade with you if you have the thing they want. Some planets have civilians that you need to protect from troop transports. Mov...
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