[UPDATE] Power of Ten 0.6.1: A system facelift and 33% more weapons!


* [Game Design] You cannot lose from the region citizen decay alone. It'll stop just before you hit the breakpoint. I want to add more clarity around this mechanic so please continue to let me know how it's working.

* [Balance] Increased health of a few ships that felt more vulnerable.

* [Balance] Certain weapons have has a internal cooldown added (Beam, Shotgun, etc) to prevent being able to just unload multiple shots very quickly. This wasn't a huge problem early on but near the end it trivialize enemy carrier pressure because you could essentially one shot them if you'd built up enough ammo from breaking down weapons.

* [Polish] Planets/Sun background reworked and improved


* [Polish] New reward containers that should be less threatening.


* [Content] Five new weapons to find (Thanks to Discord folks for sparking some of these ideas)

* [Content] Three new upgrades to equip.

* [Soundtrack] new system victory soundtrack by Chris Inston (http://www.chrisinstonmusic.com/recording)

Files

For Mac v0.6.1 76 MB
Dec 01, 2019
For Windows v0.6.1 85 MB
Dec 01, 2019

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