Power of Ten v0.7: Secondary objectives and more polish
Secondary objectives
Every system has a secondary objective which you may have to find (More variants of these to come in the future). The primary goal of this mechanic is to introduce game play choices beyond mining for resources and defending planets from enemies.
These secondary objectives will often be time locked in some way, meaning if you don't do them shortly after "discovery" they may lose value or they may go away entirely. So the player should feel some pressure about if they should defend a system or complete a secondary objective first.
As always I need feedback on this mechanic and how it's working out, feel free to tell me what you think in Discord.
Game Design
- Carrier enemies now fire off a combination of planet assaulting ships based on the size of Carrier.
- Two new enemy planet assault ships.
- The above changes make Carriers a bit more dangerous so I've relaxed the region decay timer a bit. My goal is to make sure Carriers are the biggest threat to the region, not time. The decay should only be there to encourage players to not stay in one system for a long time after it's "complete".
- Stinger enemy ships now flash when they are about to charge, rather than having a big chunky red indicator.
UI Enhancements
- Added post game screen with some fun stats.
- Changed the interact UI to be a little more clear about what objects you're interacting with.
- Added interaction UI to objects that didn't have them before like the Warp Gates and Travel Pods.
Other Fixes and Tweaks
- Fixed a bug where you if an enemy depleted the last planet of it's civilians you'd be stuck in the system.
- Travel pods come from the last planet you save now, for more transparency on that mechanic.
- Added more planet variations
- Improved gas planet's shader (Still a WIP but it's getting closer to me being happy with it)
- Planets now have a small parallax effect to give some sense of distance.
- Modified Victory track.
Files
Get Power of Ten
Power of Ten
single star fighter trying to save as many civilians as possible before they are overrun by a marauder armada.
Status | Released |
Publisher | |
Author | laikaproj |
Genre | Action |
Tags | 2D, Pixel Art, Procedural Generation, Roguelike, Roguelite, Sci-fi, Space, Top down shooter |
Languages | German, English, Spanish; Latin America, French, Polish, Portuguese (Brazil), Ukrainian |
Accessibility | Configurable controls, Interactive tutorial |
More posts
- Update (1.3.0) Meta progression with in-game achivement system + moreApr 29, 2023
- Update (1.2.0) Ship ability rework + alternative fontMar 17, 2023
- Quality of Life updates and more (v1.1)Jan 31, 2023
- Power of Ten launch!Jan 11, 2023
- Early Access now avalible on Itch.io. Play the full game today!Aug 02, 2021
- Ammo Rework [Feedback Needed]Nov 25, 2020
- [UPDATE] 0.12.0 New demo content, polish, game balance and other contentSep 25, 2020
- [UPDATE] 0.11.0 New version + Steam pageAug 05, 2020
- [UPDATE] 0.10.0 - New ship, trading redesigned, controller support and more!Apr 07, 2020
- 0.9.1 Quick fixes for the last updateMar 08, 2020
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