A downloadable game for Windows and macOS

Explore procedurally crafted star systems. Defending each citizen with your fighter style space ship, gathering new weapons and resources, trading with other pilots and more.

This is a prototype:

There will be a lot of bugs, it's not a lot of content (30 minutes - hour). I'm putting this out because I need feedback on if this is fun, what's good and what's bad about it. If you play this please join the Discord to provide feedback and see when new versions are released.

How to play:

WASD/Arrow Keys will navigate you through menus

W/S  or Up/Down arrow add or remove ship speed

Space or Left Mouse to fire weapon

R or Right Mouse to activate the ship's ability

Mouse cursor determines the direction your ship will fly

F/Enter to interact with most things

Install instructions


CATALINA USERS: Apple has created more restrictions on distributing applications. I'm going to have to get a paid developer account to make it available with a direct download again. In the meantime installing and launching through the Itch.io application does work please utilize this work around until I can fix this.

You may have to enable applications from "anywhere" to launch the game (you'll get a "damaged" error when trying to launch it otherwise). I understand if you don't want to do this but I couldn't write a line of malicious code to save my life. Here's a helpful article with step by step of how to access that option.

Additionally be sure to move the Power of Ten application file out of the "Downloads" folder it'll likely go into automatically. This can cause a "file is damage" type error for some reason.


For Windows 0.7.1 86 MB

Development log

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Can't get the game to run on macOS at all.
I've copied it to the Applications folder and already have settings to allow applications from anywhere but it's still saying the application is damaged.
Running macOS Catalina 10.15.2 on a 2019 MBP.

Heya, thanks for reporting this. It does seem like there's something different for Catalina, I was able to replicate it on a machine with Catalina and got the same results. I'll do some research into this issue.

Okay so it seems like Apple has changed how developers can hand off software in Catalina and basically made it impossible to give someone software without heavy restrictions and a paid developer account.

This is very disappointing, I don't currently have one but I'll consider getting one as I do want Mac users to be able to play the game.

I was able to work around it by downloading the itch.io app and launching the game through there. Sorry I know that's inconvenient and you've probably already gone through a lot to troubleshoot things but that's a way to play the game right now.


Really nice game, keep it up!
It sometimes feel a bit empty, but as long as we're in space, i guess it's the point. '^^

I will keep an eye on your game. :)

Thank you! The distance between things is pretty important but I do have plans for my next update to include some additional "events" in systems to participate in.

Can you tell me what you liked about it?


I like the way we can explore a system, with different ships (i would like more choices at the beginning or maybe unlocking ships through the game like unlocking new playable characters)

I also like defending the system, upgrading the ship and moving to new systems to defend.

Oh, maybe having a map (a big one) of what we already explored in the current system would be nice so we can more easily go back to the planets we want to help (i mean while i had not enough materials to repair a shield, i needed to find ressources and after that i sometime have troubles to find that planet i wanted to help repairing the shield :x )

Now you know what i like and have some bonus suggestions :) 

Awesome thank you very much for taking the time to tell me about your experience. 

Your first point about "unlocking" ships. I'm trying to decide how I want to do that. Which do you prefer?

1. Unlock ships to select at the beginning of the game via Achievements or experience progress.

2. Once you find and "activate" a ship in the game you can select that ship at the beginning of the game.

Both. Why not give the possibility to unlock some ships by achievments, and some others by activating them in game? :D


very beautiful. I hope you'll finish it

Thank you! I'm very hard on it. New version will be out sometime next week.

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Really great game. And the music is beautiful and relaxing.

The problem that I encountered though is that when playing a tough ship (and maybe others too but haven't checked that yet) I swapped my ship with some other ship that I've just repaired in deep space and they both turned in some sort of buggy sprites with grey background, “undefined” special ability and extremely low ammo

Oh interesting. Do you know what ship you had and which one you switched to? I’ll test that out and get a fix out.

The one I had was Burrl, but unfortunately I can’t tell which ship I switched to, sorry


No worries. Thanks for reporting and I'll look into it. Glad you enjoyed it!


Fixed in the next release. Thanks for finding that :).

I had a related problem. I repaired a ship (i had the classic ship, cant remember the name, the barrel roll one) and once i hold the key to take control of the new one (didnt recognize it), my game crashed :'(


Fun Game i like the art style!


Really cool game! Keep it up!


Thank you! Really appreciate it.


Really enjoying this!

Awesome! How far did you get?

cleared a couple systems before I died!


Awesome game, love how the weapons look and the friendly ships flying between planets you can trade with.  I found it some what hard to aim, especially when you and the enemy are both flying pretty fast.  It would be nice if there was a "Slow Speed" button, to let you aim while still being able to strafe(since you can't while stopped).  That or let the player strafe/reverse when not moving forward.  As for bugs, the game did crash when I died, and trading with a friendly ship for gas/minerals plays the pickup sound very loud because you get all of them at the same time.  Looking forward to seeing how this game turns out, its got tons of potential! 

Hey Jay, thanks for playing and leaving your feedback it's very helpful. Can you tell me which ship you played as? Also if you played as multiple ships which one did it crash when you died?

Your "slow speed" idea is interesting... I may have to explore that some.

The first time I crashed, I started as the ship with the shield and transferred into one with a Drone ability.  The second time I started as the shuriken ship, and transferred into one with the shield.

Okay great that will help me testing the death crash. Did you find it hard to aim with all the ships? The shuriken one has significantly different set up in that area so I'm just curious if it felt like that across the board or just with that ship?

More so with the faster ships and the slower weapons.  Like the machine gun and burst felt the best because they were the most forgiving for me with hitting.  (I love the beam laser but since I am bad at aiming missing a fighter or planet missile could be very dangerous)


Its cool dude

Thanks so much!