Demo Update 0.4.4
Neon Auto Party » Devlog
An update to the demo version. Here's what's changed:
- Fate cards have had their contrast bumped up considerably.
- Super Solider and Zealot have had new skills added for the full game but some changes to Tier 1 skill are added as well.
- Buffs and Debuffs now appear on separate rows. This will have a larger impact as more skills/abilities are added that specific interact with these two as separate entities.
- Added a bit of screenshake to certain events in the battle screen. I've also added a slider to turn this down if you don't like it.
- Rank outlines on health bars have been significantly improved and should be much more readable at a glance.
- Fixed a bug where stress levels on the 2nd level won't unlock.
- Fixed some issues with moving units around, this should be much smoother and more transparent.
- Locking is not directly on the unit themselves with a nice little icon button. Hopefully this makes it way more obvious that you have this utility at your disposal.
- Fixed a bug where units would appear over an overlay if they had been moved over another unit.
Files
Neon Auto Party Demo - Windows (0.4.4) 193 MB
3 days ago
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Neon Auto Party
A single player auto-battler where you build a party to fight through waves of enemies in a futuristic fantasy setting.
Status | In development |
Author | laikaproj |
Genre | Role Playing, Strategy |
Tags | Deck Building, Godot, Pixel Art, Retro, Singleplayer, Strategy RPG |
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